πŸ‘• onQuality is an end-to-end
self-service for marketplace partner imports, management and warehouse logistics. (B2B)

Sonderwunsch Manager
by baudigital is a sampling
& managing web app for
condo owners

Sonderwunsch Manager
by baudigital is a sampling
& managing web app for
condo owners.

Sonderwunsch Manager
by baudigital is a sampling
& managing web app for
condo owners.

Sonderwunsch Manager by baudigital is a sampling & managing web app for condo owners.

Challenge

Customers currently import marketplace products via Excel with
internal assistance, taking up to 2 weeks and causing frustration.
The goal is to save internal resources and speed up the import
workflow to just a few hours.

Challenge

The company wants to solve current usability problems within
the existing tool. The main goal is to simplify the interaction design
in order to convince more property developers to buy the web app
for condo owners.

Challenge

The company wants to solve current usability problems within
the existing tool. The main goal is to simplify the interaction design in order to convince more property developers to buy the web app for condo owners.

Challenge

The company wants to solve current usability problems within
the existing tool. The main goal is to simplify the interaction design
in order to convince more property developers to buy the web app
for condo owners.

Challenge

The company wants to solve current usability problems
within the existing app. The main goal is increasing user
satisfaction.

My Role
Product Designer (UX & UI)

Project Duration
10 months

Import

Problem Identification

First, my product owner and I initiated a kickoff workshop with in which we defined current problems using data that the team had already collected. 

Full_Excel_Table

I also conducted qualitative user interviews with focus group users to define the various use cases for the product. This allowed me to find out how the target users actually want to use and interact with the application when trying to achieve their goals.

Excel_Table_Details

DIVIDER

Who are the Users? 

First, I initiated a kickoff workshop with the startup in which we defined personas using data that the team had already collected.

Personas-1

I also conducted qualitative user interviews with focus group users to define the various use cases for the product. This allowed me to find out how the target users actually want to use and interact with the application when trying to achieve their goals.

Use-Cases-1

Current Product Problems 

The current apps each represent the MVP version of the product.
The web app is currently only used by internal employees who manually edit and finalize the videos for customers. The status of the web app has been technically implemented, but no common heuristics have been used as a basis for good usability.

The start-up's next goal is to transition to self-service use by customers as quickly as possible in order to make the product scalable in the future without the need for internal employees. At the same time, the mobile app has some usability gaps and does not currently offer a sufficiently good user experience for end customers who are already active.

Usability Testing & UX Review 

To check the current status of the apps, I carried out usability tests with active users of the web app and mobile app. This was followed by a UX evaluation of the current user flow, ranking of UX issues (low hanging fruits, minor/medium/high issues). 

First-Review_Native-App

UX Concept for Mobile App

In order to test and optimize ideas as quickly as possible, I created wireframes to quickly visualize high impact adaptions. In close collaboration with the development team, technical constraints were also taken into account.

The focus of the first iteration was on Low Hanging Fruits of the mobile app in order to improve the current user experience as quickly as possible.

Rapid prototyping and user testing (low budget) gave us the opportunity to test and optimize new feature ideas at an early stage of development with a small user group.

Native-App-High_Low-Effort-copy
Mobile_Quick_Wins

UX Concept for Web App

After the implementation of the Lowe Hanging Fruits for the mobile app, I created a design concept for the web application, which improves features and increases usability based on the current status. The aim is to make the web application so easy to use that it can function as a self-service product in the future.

Web-App-Flow

Medium Fidelity Prototyping

In order to know as quickly as possible whether my design concept would work, I created a medium fidelity prototype that allowed us to test our hypotheses within a few days and, if necessary, adapt the design as quickly as possible

Low_Fidelity_Wireframe_1

Usability Tests – Planning & Testing

I developed a lean testing concept to keep the user test process as efficient as possible and agreed this with the product team.

To test my prototypes, I invited users to participate in remote user tests. The prototype was tested on users who were already using the live product. This gave us the opportunity to prove improvements to the previous product faster and at the same time identify weaknesses in the new product approach. These were recorded with online recording tool Lookback and all resulting learnings were analyzed and prioritized.

User testing helped us to validate our prodct vision and gave us the chance to focus on really needed product features and workflows.

Usertest
Test
Test2

Collaboration with Developers

During the entire concept phase, I worked closely with the lead developer in short design sprints. In that way it was easy to identify potential limitations in the implementation early on and to develop a concept that would require as little effort as possible while still providing the best possible user experience in terms of usability.

UI Design & Design System

Based on Material Atomic Design, I created a design system in Figma for further feature development. It maintains design consistency and creates an easy way to prepare handoffs for developers.

The user interface design is based on Material Atomic Design patterns to make it easier to maintain the design system and allows developers to use already coded presets for a fast implementation. 

info

Regarding the project NDA I am only allowed to show a few final product images in this case study.

Projects
Drehbuch

The Outcome

  • User guidance has been simplified so that even users with little digital experience can find their way around the product

  • Improved hierarchy of the navigation and call-to-action buttons, while the base code remained mostly the same

  • Reduction of internal employee effort 70% of time by transforming 
the application into an easy-to-use self-service product

  • 80% reduction in time-to-design/develop by setting up a consistent pattern library based on Material-UI (MUI) in Figma

  • Marketing and full version work as white label solution (B2B)
oli_quote

Are you ready to level up your product? Then feel free to meet me for a virtual β˜•

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